期刊論文(共計12筆) |
序號 | 學年度 | 學期 | 年度 | 月份 | 作者 | 題目 | 通訊作者 | 作者順位 | 期刊名稱 | 卷數 | 頁數 | 關鍵字 |
1 | 088 | 2 | 2000 | 7 | Tainchi Lu, Chungnan Lee, Ming-tang Lin, and Wenyang Hsia | Supporting Large-Scale Distributed Simulation Using HLA | 否 | 第一順位 | ACM Transactions on Modeling and Computer Simulation | 10 | 268-294 | |
2 | 089 | 2 | 2001 | 3 | Ming-tang Lin, Chungnan Lee, Tainchi Lu, and Hung-Che Shen | An Adaptive Control Mechanism for Management of Networked Information Consistency | 否 | 第三順位 | Simulation: The Journal of the Society for Computer Simulation International | 76 | 160-171 | |
3 | 091 | 1 | 2002 | 10 | Tainchi Lu, Long-Sheng Li, Yen-Wen Lin, and Guanchi Wu | A Web-based 3D War-Gaming Simulation built on HLA Distributed Architecture | 是 | 第一順位 | Journal of Internet Technology | 3 | 245-251 | |
4 | 094 | 1 | 2005 | 10 | Tainchi Lu and Chenghe Chang | Distributed Visibility Culling Technique for Complex Scene Rendering | 是 | 第一順位 | Journal of Visual Languages and Computing | 16 | 455-479 | |
5 | 093 | 2 | 2005 | 2 | Tainchi Lu, Chinghao Hsu, and MingChi Fu | HLA Simulation using Data Compensation Model | 是 | 第一順位 | Lecture Notes in Computer Science | 3398 | 367-375 | |
6 | 093 | 2 | 2005 | 4 | Guanchi Wu, Chinghao Hsu, and Tainchi Lu | An HLA Distributed Federation using Information Compensation Model in Hybrid Network | 是 | 第三順位 | Journal of Internet Technology | 6 | 205-216 | |
7 | 095 | 1 | 2007 | 1 | Tainchi Lu and Chinghao Hsu | Mobile Agents for Information Retrieval in Hybrid Simulation Environment | 是 | 第一順位 | Journal of Network and Computer Applications | 30 | 244-264 | |
8 | 096 | 2 | 2008 | 6 | Tainchi Lu and Hungchang Chang | A Situation-Aware Mesh Morphing of Facial Expression for Virtual Environments | 是 | 第一順位 | International Journal of Advanced Information Technologies | 2 | 106-122 | |
9 | 099 | 1 | 2011 | 1 | Minchih Tsai, Tainchi Lu, and Tailin Chen | Physically Based Motion Adaptation for Diverse Articulated Figures | 是 | 第二順位 | International Journal of Digital Content Technology and its Applications | 5 | 72-84 | |
10 | 102 | 2 | 2014 | 5 | Tainchi Lu, Yuchen Chen, Jiayi Li and Minchih Tsai | Simulating Bipedal Character Motions for Kinect Games | 是 | 第一順位 | The SIJ Transactions on Computer Science Engineering and its Applications | 2 | 93-98 | |
11 | 105 | 1 | 2017 | 1 | 林哲緯, 盧天麒 | 無標記式動作擷取技術運用於體感互動遊戲之研究 | 是 | 第二順位 | International Journal of Advanced Information Technologies | 10 | 1-9 | |
12 | 105 | 2 | 2017 | 4 | Chinhung Ko, Jiayi Li, and Tainchi Lu | Automatic Key-Frames Extraction of Humanoid Motions | 是 | 第三順位 | Journal of Technology | 32 | 39-47 | |
會議論文(共計55筆) |
序號 | 學年度 | 學期 | 年度 | 月份 | 作者 | 題目 | 通訊作者 | 作者順位 | 發表性質 | 會議論文集或研討會名稱 | 地點 |
1 | 091 | 1 | 2002 | 12 | Tainchi Lu and Guanchi Wu | The War-Gaming Training System Based on HLA Distributed Architecture | 是 | 第一順位 | 書面發表 | In Proceedings of the 2002 International Conference on Computers in Education (ICCE2002) | Auckland, New Zealand |
2 | 090 | 2 | 2002 | 6 | Tainchi Lu and Guanchi Wu | The Distributed Synthetic Virtual World: A 3D Aircraft Simulator using HLA | 是 | 第一順位 | 書面發表 | In Proceedings of the 2002 Computer Graphics Workshop | Taiwan |
3 | 092 | 1 | 2003 | 12 | Tainchi Lu, Chenghe Chang, and Yikai Liu | A Distributed Visibility Culling Technique for Complex Scenes Rendering Systems | 是 | 第一順位 | 書面發表 | In Proceedings of the 2003 National Computer Symposium (NCS’03) | Taiwan |
4 | 092 | 1 | 2003 | 12 | Tainchi Lu, Guanchi Wu, and Chinghao Hsu | Conservative Data Recovery for HLA Federation in a Hybrid Network Environment | 是 | 第一順位 | 書面發表 | In Proceedings of the 2003 National Computer Symposium (NCS’03) | Taiwan |
5 | 092 | 1 | 2003 | 8 | Tainchi Lu, Chenghe Chang, and Yikai Liu | The Design of Complex Scenes Rendering Environment using Distributed Visibility Culling Technique | 是 | 第一順位 | 書面發表 | In Proceedings of the 2003 Computer Graphics Workshop | Taiwan |
6 | 093 | 1 | 2004 | 10 | Tainchi Lu, Chinghao Hsu, and MingChi Fu | HLA Simulation using Data Compensation Model | 是 | 第一順位 | 書面發表 | In Proceedings of the 2004 Asia Simulation Conference | Jeju, Korea |
7 | 092 | 2 | 2004 | 6 | Tainchi Lu, Guanchi Wu, and Chinghao Hsu | HLA Simulation is Everywhere: A Wireless and Mobile Distributed Federation | 是 | 第一順位 | 書面發表 | In Proceedings of the 2004 International Conference on Parallel and Distributed Processing Technique | Las Vegas, USA |
8 | 092 | 2 | 2004 | 7 | Tainchi Lu, Chenghe Chang, and Yikai Liu | A Fast Walkthrough System based on Distributed Visibility Culling Technique | 是 | 第一順位 | 書面發表 | In Proceedings of the 2004 Computer Graphics Workshop | Taiwan |
9 | 094 | 1 | 2005 | 11 | Tainchi Lu and YiFu Chen | Blurring Shadow Map for Generating Soft Shadows | 是 | 第一順位 | 書面發表 | In Proceedings of the 2005 Computer Graphics Workshop | |
10 | 094 | 1 | 2005 | 11 | Tainchi Lu and Yikai Liu | 3D Complex Dynamic Scenes using Occlusion Culling Algorithm with Instant Visibility | 是 | 第一順位 | 書面發表 | In Proceedings of the 2005 Computer Graphics Workshop | |
11 | 094 | 1 | 2005 | 12 | Tainchi Lu, MingChi Fu, and Chienchang Feng | Information Sharing and Message Delivery in Mobile Agent Systems | 是 | 第一順位 | 書面發表 | In Proceedings of the 2005 National Computer Symposium (NCS’05) | |
12 | 094 | 2 | 2006 | 7 | Tainchi Lu, Minchih Tsai, and Daosheng Mu | Mesh Transformation for Animating Facial Expressions | 是 | 第一順位 | 書面發表 | In Proceedings of the 2006 Computer Graphics Workshop | |
13 | 095 | 1 | 2006 | 9 | Tainchi Lu and Mingchi Fu | Using Mobile Agents for Object Sharing in P2P Networks | 是 | 第一順位 | 書面發表 | In Proceedings of the 2006 International Conference on Innovative Computing, Information and Control | |
14 | 095 | 1 | 2006 | 9 | Tainchi Lu, Daosheng Mu, and Minchih Tsai | Facial Expressions using 3D Mesh Morphing in Virtual Worlds | 是 | 第一順位 | 書面發表 | In Proceedings of the 3rd International Conference on Soft Computing and Intelligent Systems | |
15 | 096 | 1 | 2007 | 10 | Tainchi Lu and Daosheng Mu | Creating a New 3D Spined Creature with Motions | 是 | 第一順位 | 書面發表 | 2007 Computer Graphics Workshop | |
16 | 096 | 1 | 2007 | 11 | Tainchi Lu, Daosheng Mu, and Tanghao Yang | Animation of a Virtual Skeleton-based Creature via Motion Retargetting | 是 | 第一順位 | 書面發表 | ICCE Workshop on Digital Game and Intelligent Toy in Education | |
17 | 096 | 2 | 2008 | 7 | TangHao Yang and Tainchi Lu | Using Motion Blending Technology for Multiple Virtual Creatures in Dynamic Environment | 是 | 第一順位 | 書面發表 | 2008 Computer Graphics Workshop | |
18 | 096 | 2 | 2008 | 7 | Minchih Tsai and Tainchi Lu | Using 3D Mesh Fusion to Compose Models of Virtual Creatures | 是 | 第一順位 | 書面發表 | 2008 Computer Graphics Workshop | |
19 | 098 | 1 | 2009 | 10 | Tailin Chen, Daosheng Mu, and Tainchi Lu | Hierarchical Evolution for Animating 3D Virtual Creatures | 是 | 第一順位 | 書面發表 | 2009 APSIPA Annual Summit and Conference | |
20 | 098 | 1 | 2009 | 11 | Minchih Tsai and Tainchi Lu | A Rapid Mesh Fusion Method to Create 3D Virtual Characters in Games | 是 | 第一順位 | 書面發表 | 2009 International Conference on Computer Sciences and Convergence Information Technology | |
21 | 097 | 2 | 2009 | 7 | Tailin Chen, Tanghao Yang, and Tainchi Lu | Motion Synthesis Technology for Virtual Characters in an Interactive Environment | 是 | 第一順位 | 書面發表 | 2009 Computer Graphics Workshop | |
22 | 097 | 2 | 2009 | 7 | Chien-Hsiang Wen and Tainchi Lu | Using Hierarchical Evolution to Synthesize Textures for Mapping on 3D Characters | 是 | 第一順位 | 書面發表 | 2009 Computer Graphics Workshop | |
23 | 098 | 1 | 2009 | 8 | Jinhung Ke, Yuchieh Kao, and Tainchi Lu | MOG Platform using Mobile Agents for Resource Transactions | 是 | 第一順位 | 書面發表 | the 9th International Conference on Hybrid Intelligent Systems | |
24 | 098 | 2 | 2010 | 7 | Tailin Chen and Tainchi Lu | Applying a Physically Based Motion Adaptation Technique to Animate Multi-Limbs 3D Virtual Characters | 是 | 第一順位 | 書面發表 | 2010 Computer Graphics Workshop | |
25 | 098 | 2 | 2010 | 7 | Jinhung Ke and Tainchi Lu | Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments | 是 | 第一順位 | 書面發表 | 2010 Computer Graphics Workshop | |
26 | 100 | 1 | 2011 | 12 | Jinhung Ke, Bashu Tsai, and Tainchi Lu | Simulating Adaptive Locomotion for Quadrupeds in a Dynamic Environment: Taking a Leopard as an Example | 是 | 第三順位 | 口頭發表 | 2011 National Computer Symposium | 嘉義 |
27 | 100 | 1 | 2011 | 12 | Kuanwen Lin, Zongyou He, and Tainchi Lu | Synthesis of Reactive Motions Using Momentum-based Inverse Kinematics | 是 | 第三順位 | 口頭發表 | 2011 National Computer Symposium | 嘉義 |
28 | 100 | 1 | 2011 | 8 | Tainchi Lu, Chinhung Ko, Chochih Lin, and Yitung Lin | Applying Motion Sensing Technology to Interact with 3D Virtual Characters | 是 | 第一順位 | 口頭發表 | 2011 Defence, Science and Research Conference | 新加坡 |
29 | 100 | 2 | 2012 | 5 | Zongyou He, Bashu Tsai, Jinhung Ke, and Tainchi Lu | Adopting Procedural Animation Technology to Generate Locomotion of Virtual Characters in Dynamic Environments | 是 | 其他 | 口頭發表 | 2012 International Conference on Computer Science and Information Engineering | 日本東京 |
30 | 100 | 2 | 2012 | 7 | Chinhung Ko, Zongyou He, and Tainchi Lu | Kinematic Locomotion Simulation for Quadrupedal Characters | 是 | 第三順位 | 口頭發表 | 2012 Computer Graphics Workshop | 南投 |
31 | 100 | 2 | 2012 | 7 | Chochih Lin, Minchih Tsai, Tainchi Lu, and Bashu Tsai | The Design of Forward Dynamics Simulator for Animating 3D Articulated Characters | 是 | 第三順位 | 口頭發表 | 2012 Computer Graphics Workshop | 南投 |
32 | 102 | 1 | 2013 | 12 | Yuchen Chen, Minchih Tsai, Bashu Tsai, and Tainchi Lu | The Research on Using Motion Coordination Control for Reacting Motions of Characters in Animations | 是 | 其他 | 口頭發表 | 2013 National Computer Symposium | 台中 |
33 | 101 | 2 | 2013 | 7 | Bashu Tsai, Minchih Tsai, and Tainchi Lu | The Design of a Flexible Motion Coordination Control between Tracking and Balance | 是 | 第三順位 | 口頭發表 | 2013 Computer Graphics Workshop | 新竹 |
34 | 101 | 2 | 2013 | 7 | Zongyou He, Chinhung Ko, and Tainchi Lu | The Research on Employing a Rapid Gait Transition to Simulate Quadruped’s Locomotion | 是 | 第三順位 | 口頭發表 | 2013 Computer Graphics Workshop | 新竹 |
35 | 101 | 2 | 2013 | 7 | Tainchi Lu and Chochih Lin | Three-Level Tracking Method for Animating a 3D Humanoid Character | 是 | 第一順位 | 口頭發表 | 2013 International Conference on Information Technology and Software Engineering | 新加坡 |
36 | 101 | 2 | 2013 | 7 | Tainchi Lu and Chochih Lin | Three-Level Tracking Method for Animating a 3D Humanoid Character | 是 | 第一順位 | 口頭發表 | 2013 International Conference on Information Technology and Software Engineering | 新加坡 |
37 | 102 | 1 | 2013 | 8 | Dingjie Su, Chinhung Ko, and Tainchi Lu | The Kinematic and Dynamic Techniques for Animating Articulated Characters | 是 | 第三順位 | 口頭發表 | CVGIP2013 | 宜蘭 |
38 | 102 | 2 | 2014 | 3 | Tainchi Lu, Yuchen Chen, Jiayi Li and Minchih Tsai | Real-time Reacting Motion Simulation for One-on-One Fighting Games | 是 | 第一順位 | 口頭發表 | 2014 Annual Conference on Engineering and Information Technology | |
39 | 102 | 2 | 2014 | 7 | Jiayi Li, Minchih Tsai, Yuchen Chen, and Tainchi Lu | Feature-based Character Simulation for Interactive Games | 是 | 其他 | 口頭發表 | 2014 Computer Graphics Workshop | 台北 |
40 | 102 | 2 | 2014 | 7 | 蘇鼎傑,柯堇宏,盧天麒 | 以運動學技術為基礎發展四足角色行走轉彎步態規劃之研究 | 是 | 第三順位 | 口頭發表 | 2014 Computer Graphics Workshop | 台北 |
41 | 103 | 2 | 2015 | 4 | Che-Wei Lin and Tainchi Lu | A Markerless Humanoid Skeleton Motion Capture Technique for Motion Sensing Games | 是 | 第二順位 | 口頭發表 | 9th International Conference on Advanced Information Technologies | Taiwan |
42 | 103 | 2 | 2015 | 5 | Tainchi Lu and Che-Wei Lin | A Markerless Humanoid Skeleton Motion Capture Technique for Motion Sensing Games | 是 | 第一順位 | 口頭發表 | 2015 International Congress on Engineering and Information | 日本京都 |
43 | 105 | 1 | 2016 | 11 | Chin-hung Ko, Tainchi Lu, Yu-chen Chen | Automatic Segmentation and Classification on Continuous Locomotion | 是 | 第二順位 | 口頭發表 | International Conference on Engineering, Technology, Computer, Basic and Applied Sciences | Osaka, Japan |
44 | 104 | 2 | 2016 | 5 | Tainchi Lu, Kuan-Chieh Sung, and Bo-lin Jiang | Markerless Motion Capture for Entrance Guard Systems | 是 | 第一順位 | 口頭發表 | International Conference on Engineering, Technology, Computer, Basic, Applied Sciences | 日本大阪 |
45 | 104 | 2 | 2016 | 6 | 宋冠杰, 姜伯霖, 盧天麒 | 無標記式動作擷取技術運用於門禁系統之研究 | 是 | 第三順位 | 口頭發表 | 2016 Symposium on Digital Life Technologies | 屏東市 |
46 | 104 | 2 | 2016 | 7 | 林哲緯, 盧天麒 | 無標記式人體動作擷取技術 | 是 | 第二順位 | 口頭發表 | 2016 Computer Graphics Workshop | 台北市 |
47 | 105 | 2 | 2017 | 6 | 姜伯霖, 宋冠杰, 盧天麒 | 混合式無標記式動作追蹤技術 | 是 | 第三順位 | 口頭發表 | 2017 Symposium on Digital Life Technologies | 嘉義 |
48 | 105 | 2 | 2017 | 6 | 盧天麒, 姜伯霖 ,宋冠杰 | 混合式即時無標記動作追蹤技術 | 是 | 第一順位 | 口頭發表 | 2017 Computer Graphics Workshop | 台中 |
49 | 106 | 2 | 2018 | 5 | Tainchi Lu, Pohong Chen, Chiruei Zeng, and Hongpao Lin | Hand Gesture Tracking in VR E-Learning Materials with Leap Motion | 是 | 第一順位 | 口頭發表 | International Conference on Engineering, Technology, Computer, Basic and Applied Sciences | Tokyo, Japan |
50 | 106 | 2 | 2018 | 6 | 盧天麒, 黃俊毓 | 使用卷積神經網路提升Leap Motion手部追蹤精準度之技術 | 是 | 第一順位 | 口頭發表 | 2018 Computer Graphics Workshop | 台南 |
51 | 106 | 2 | 2018 | 6 | 林宏保, 梁育承, 許惟喬, 盧天麒 | 以虛擬實境技術結合Leap Motion之虛擬購物應用 | 是 | 其他 | 口頭發表 | 2018 Symposium on Digital Life Technologies | 台中 |
52 | 108 | 1 | 2019 | 10 | Tainchi Lu and Hongpao Lin | Using Real-Time Hand Gesture Tracking to Interact and Play with VR Insect Specimen Experiments | 是 | 第一順位 | 口頭發表 | International Conference on Science, Engineering and Technology | Seoul, Korea |
53 | 107 | 2 | 2019 | 2 | Tainchi Lu, Chihhua Lin, JunYu Huang | Using Convolutional Neural Networks for Improving Accuracy of Hand Tracking | 是 | 第一順位 | 口頭發表 | nternational Congress on Natural Sciences and Engineering | Fukuoka, Japan |
54 | 107 | 2 | 2019 | 6 | 盧天麒, 黃俊毓, 林宏保, 張耀元 | 虛擬實境應用中以卷積神經網路進行手部精細動作追蹤 | 是 | 第一順位 | 口頭發表 | 2019 Computer Graphics Workshop | 桃園 |
55 | 108 | 2 | 2020 | 2 | Tainchi Lu, Po Hong Chen, Tai Hsiang Chang | VR Earthquake Safety Training with Real-Time Markerless Human Motion Tracking | 是 | 第一順位 | 口頭發表 | International Conference on Virtual Reality | 新加坡 |
推廣工作(共計56筆) |
序號 | 學年度 | 學期 | 年度 | 月份 | 推廣類別 | 推廣名稱 | 推廣地點 |
1 | 090 | 1 | 2001 | 11 | 演講 | Invited talk by the dept. of CSIE at CCU, Nov. 5, 2001 | 台灣嘉義 |
2 | 090 | 2 | 2002 | 4 | 演講 | Invited talk by the institute of communications engineering at CCU, April 18, 2002 | 台灣嘉義 |
3 | 092 | 1 | 2003 | 12 | 輔導 | 中科院年度模式模擬高階架構 (HLA)技術發展與訓練案技術顧問 | 台灣桃園 |
4 | 092 | 1 | 2003 | 12 | 輔導 | 指導學生參加第三屆國網盃軟體設計比賽獲得入圍決賽獎 | 台灣新竹 |
5 | 093 | 1 | 2004 | 10 | 演講 | 中科院國軍模式模擬技術推廣教育訓練課程講學 | 台灣桃園 |
6 | 093 | 1 | 2004 | 11 | 演講 | Invited talk by the dept. of computer science and engineering at NSYSU, Nov. 10, 2004 | 台灣高雄 |
7 | 092 | 2 | 2004 | 3 | 演講 | Invited talk by the dept. of computer and communication engineering at NKFUST, March 18, 2004 | 台灣高雄 |
8 | 093 | 2 | 2005 | 5 | 演講 | Invited talk by the Dept. of Computer Science and Information Engineering at Shu-Te University, June 24, 2005 | 台灣高雄 |
9 | 096 | 1 | 2007 | 10 | 演講 | Invited talk by Axis 3D Technology, inc. (愛迪斯科技股份有限公司) | Taipei, Taiwan |
10 | 096 | 1 | 2007 | 11 | 演講 | Invited talk by the Dept. of Computer Science and Information Engineering at National Taipei University (台北大學) | Taipei, Taiwan |
11 | 095 | 2 | 2007 | 5 | 演講 | Invited talk by the Dept. of E-learning Design and Management at National Chiayi University | Chiayi, Taiwan |
12 | 097 | 1 | 2008 | 11 | 演講 | Invited talk by the Dept. of Information Management at Toko University (稻江科技暨管理學院) | Chiayi, Taiwan |
13 | 096 | 2 | 2008 | 5 | 輔導 | Invited talk by the Dept. of Computer Science and Information Engineering at National Changhua University of Education (彰化師範大學) | Changhua, Taiwan |
14 | 097 | 2 | 2009 | 5 | 演講 | Invited talk by the Dept. of Animation Design and Game Programming at Toko University (稻江科技暨管理學院) | Chiayi, Taiwan |
15 | 097 | 2 | 2009 | 6 | 演講 | Invited talk by the Dept of Information and Learning Technology at National University of Tainan (台南大學) | Tainan, Taiwan |
16 | 099 | 1 | 2010 | 11 | 座談會 | 區域數位內容產業嘉年華數位內容講座, 財團法人資訊工業策進會南區資訊處 | Kaohsiung, Taiwan |
17 | 099 | 1 | 2010 | 11 | 演講 | 99年數位家庭師資培育研討會, 數位家庭教學推動聯盟中心 | Taipei, Taiwan |
18 | 098 | 2 | 2010 | 4 | 演講 | Invited talk by the Dept. of Computer and Communication Engineering at National Kaoshiung First University of Science and Technology (高雄第一科技大學) | Kaohsiung, Taiwan |
19 | 098 | 2 | 2010 | 4 | 演講 | Invited talk by the Dept. of Electrical Engineering at National Cheng Kung University (成功大學) | Tainan, Taiwan |
20 | 098 | 2 | 2010 | 6 | 輔導 | Invited Lecture by the Dept. of Computer Science and Information Engineering at National Cheng Kung University (成功大學) | Tainan, Taiwan |
21 | 100 | 2 | 2012 | 3 | 演講 | Invited talk by the Dept. of Digital Media Design at National Yunlin University of Science and Technology (雲林科技大學) | 雲林 |
22 | 100 | 2 | 2012 | 6 | 演講 | Invited talk by the Dept. of Computer Science and Information Engineering at National Chung Cheng University (中正大學) | 嘉義 |
23 | 102 | 1 | 2013 | 11 | 演講 | Invited talk by the Dept. of Information Management at Chia Nan University of Pharmacy and Science (嘉南藥理科技大學) | 台南市 |
24 | 102 | 2 | 2014 | 6 | 演講 | Invited talk by the Dept. of Computer and Communication Engineering at National Kaohsiung First University of Science and Technology (高雄第一科技大學) | 高雄市 |
25 | 103 | 1 | 2015 | 01 | 輔導 | 2015年ACM-ICPC CPE選題委員 | 台灣 |
26 | 103 | 2 | 2015 | 07 | 輔導 | 103學年第二學期中正大學資訊工程學系碩士班口試委員 | 嘉義縣 |
27 | 104 | 1 | 2015 | 12 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
28 | 104 | 1 | 2015 | 12 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
29 | 104 | 1 | 2015 | 12 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
30 | 104 | 1 | 2015 | 12 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
31 | 104 | 1 | 2015 | 12 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
32 | 103 | 2 | 2015 | 3 | 演講 | Invited talk by the Dept. of Computer Science and Communication Engineering at Providence University (靜宜大學) | 台中市 |
33 | 103 | 2 | 2015 | 4 | 演講 | Invited talk by the Dept. of Computer Science and Information Engineering at National Pingtung University (屏東大學) | 屏東市 |
34 | 104 | 1 | 2016 | 01 | 輔導 | 2016年ACM-ICPC CPE選題委員 | 台灣 |
35 | 104 | 1 | 2016 | 01 | 輔導 | 105年經濟部中小企業處SBIR數位內容與設計領域審查委員 | 台北市 |
36 | 104 | 2 | 2016 | 02 | 輔導 | 104學年第二學期虎尾科大資工系工程認證諮詢委員 | 虎尾科大資工系 |
37 | 104 | 2 | 2016 | 07 | 輔導 | 104學年第二學期國立成功大學資訊工程系碩士班學位考試委員 | 台南市 |
38 | 105 | 1 | 2016 | 08 | 輔導 | 105年虎尾科大資工系工程認證諮詢委員 | 虎尾科大資工系 |
39 | 105 | 1 | 2016 | 11 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
40 | 105 | 1 | 2016 | 12 | 輔導 | 105年吳鳳科技大學自我評鑑專業類評鑑委員 | 吳鳳科技大學 |
41 | 104 | 2 | 2016 | 5 | 座談會 | 文創產學合作面面觀產官學座談 | 嘉義 |
42 | 105 | 1 | 2017 | 01 | 輔導 | 106年經濟部中小企業處SBIR數位內容與設計領域審查委員 | 台北市 |
43 | 105 | 2 | 2017 | 07 | 輔導 | 國立中正大學學位考試口試委員 | 國立中正大學 |
44 | 106 | 1 | 2017 | 08 | 輔導 | 106年虎尾科大資工系工程認證諮詢委員 | 虎尾科大資工系 |
45 | 106 | 1 | 2017 | 10 | 其他 | 106年運用擴增實境智慧眼鏡與無標記動作擷取於虛擬棒球打擊訓練之研究 | 台北市 |
46 | 106 | 1 | 2018 | 01 | 輔導 | 107年經濟部中小企業處SBIR服務與文創領域審查委員 | 台北市 |
47 | 106 | 1 | 2018 | 01 | 輔導 | 107年經濟部工業局數位內容產業發展補助計畫審查委員 | 台北市 |
48 | 107 | 1 | 2018 | 08 | 輔導 | 107年虎尾科大資工系工程認證諮詢委員 | 虎尾科大資工系 |
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